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seanjames

40 Game Reviews

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Fix your buttons

This is a nice collection of info for people new to Flash. However it never ceases to amaze me how many people make tutorials and still get their buttin hit areas incorrect. Many of the links to tutorials in your movie have hit areas shaped like the letters themselves rather than a consitent rectangular region. Fix this and you'll severely improve your credibility.

Good concept

I liked the idea. The only problem is that it's too easy to screw up. And not an err in judgement, you just end up blowing by the tile you wanted to stop on.

Not a bad game but....

You should change the registration point of your custom pointer so that the pointer finger is at the tip of the mouse. It is very hard to use the mouse as it is.

Nice revision

Is there a reason you haven't hidden the mouse? Watching the cursor move independently of the paddle is very annoying. Other than that, it's a very well programmed game. Bravo!

About the cursor

Are you using 'startDrag'? Becuase if you are, you'd probably get better results with something like

_root.onEnterFrame = function(){
myCursor._x = _xmouse;
myCursor._y = _ymouse;
updateAfterEvent();
}

Or you could use and interval. I just know that using startDrag is typicall choppy.

I liked the style, by the way. The full game is gonna be hard. Good luck.

flash-harry responds:

I'm using what you suggested above, but without the UpdateAfterEvent line. I will stick it in and seeif it helps, this is my first shooter and my knowledge of Actionscript is limited to say the least. I'll give it a go, thanks!

Not bad

Typically tutes on NG suck, but this one isn't too bad. Couple of suggestions though -

1) When making a custom pointer, make the point (in your case the very tip of the black triangle) the registration point of the movie clip. That way when the clip follows the hidden mouse, the user is clicking with the part of the mouse that it looks like it should and not the middle of the traingle, as in your movie.

2) Add an updateAfterEvent() to your custom cursor, it will make it a lot smoother.

3) Why did you use a startDrag for the custom mouse? You already figured out the better way - setting the clip location to the mosue location (and then add my suggestion in #2) startDrag is a crappy way to do it.

4) If you're gonna add code, make it readable. use scroll panes.

Typically, I don't think tutes belong on NG, because they dissapear after they leave the top 50. People don't come here for tutes, they come here for games and movies. They go to places like flashkit, actionscript-org, macromedia, ultrashock, etc. for tutes. Keep in mind the purpose of NG when submitting content and also keep in mind that anything that passes the portal has to get stored forever and ever. The more NG has to store, the more it costs them to store it, and the harder it gets for Tom and Wade to keep this site free.

Aim to knock peoples' socks off with your work, not just to get onto NG so you can say you passes judgement.

All the best.

Ugh

Yet another person making a tutorial who doesn't know how to make a simple button. And another tutorial with a custom mouse pointer showing the 'wrong' way to do it. These have been done, a million times. And if you must, at least learn the best practices for things before teaching people incorrectly.

I'm fine with tutorials, but why don't you do a tutorial on something that hasn't been done a million times?

Wrong forum

The internet has something for everyone. I am a programmer. But I wouldn't come to NG looking for tutorials on C++ or Visual Basic. Plus there's really not enough info in this to benefit anyone. Even if it does pass, no-one will ever see it again. And the people who might care to learn those will still have to go to sites devoted to those respective languages.

This site is dedicated more towards Flash art/programming. I think your tutorials are useful, they just don't belong here. Tom and Wade shouldn't have to pay to host this movie.

A few thoughts

I'm an independent developer, and even I know enough to turn off the right click menu so that people can't muck with the flow my your game.

That and your game doesn't work.

KerberosGames responds:

I apologize.. i had uploaded the wrong version. The correct version is sitting up there now and the rightclick menu is indeed shut off

Always loved this original, love the console too.

I didn't feel the need to review this really, but I did feel the need to bump the ass before me. Go knows what he's sending people to download....

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Penn State University

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