Love the art, polished as always, Ajay. Having to avoid your own weapons made for an interesting and unexpected challenge. And the reflex hammers as tomahawks... brilliant :)
I realize this is an LD48 game, so I understand these things were probably due to time constants. However, a few observations. It would be great if the flying docs had some sort of battle cry as a warning. They often come from off screen and are a bitch to avoid. Would love to see the camera lead the hero more. The camera is especially tricky running left as it seems to be setup for more of a Mario style game where you'd run right most of the time and thus favor enemies coming from the left. Might be nice to for enemy spawns to make a small noise to announce themselves as well, could be funny or just a grumble. Just something to let you know there's a new enemy to smash. I found myself flinging apples off screen in hopes I'd hit someone.
Overall, I enjoy it quite a bit. For 48 hours you packed quite a bit of interesting stuff in here. Nice work.
Fantastic game. The element of time added an interesting level of strategy to this genre. I also appreciated that not all objects had one use. Very clever.
Fun game. I love challenging games, you know, games that are NES hard. But after dying about 100 times on level 4 I wanted to donkey punch my computer.
You should allow the user to continue to the next level with the keyboard. It really messes with the flow of the game for you to have to grab the mouse to continue, since you don't use the mouse at all in the game.
Was this required by the sponsor, in hopes that the user will click on their more games button, either intentionally or accidentally?
Not too bad. It's a bit sluggish, I assume in part from all of the vectors in here... some of which you could probably improve performance on by using cacheAsBitmap. And do I detect some sounds from the old Newgrounds staff Flash menu? :P
I've always been a fan of this type of game and I love this series. Great work!
I really like the visual effect/style. I also really like you interpretation of the theme. Nice work!
I love the idea behind this game... very funny and whimsical. The controls on many of the games, however, were infuriating. (the oil level in particular)
It may seems very basic, but the stuff in here is actually really important. I can't want to see what other stuff you tackle. I'm sure budding animators in the NG community will find this very useful. Nice work!
I enjoyed this one. I especially liked the retro sfx. I noticed that many times when running and jumping, your first jump fires as the second jump (you can hear the different sfx) and I fall to my doom, because this jump was supposed to be the first of 2 (and I never got to take the second jump). Is this something you're aware of? Is it a bug or am I misunderstanding the rules of how your double jump is designed to work?
All in all, I enjoyed it though. I didn't make it all the way through beause I got a bit annoyed by the jumping thing...I kept dying because I often never got my second jump which is really only fun if you can count on it being there.
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