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seanjames
"Whatever you are, be a good one." - Abraham Lincoln

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Penn State University

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Tips for Making a Successful Game Clone

Posted by seanjames - April 14th, 2010


If you've decided to clone a classic or maybe put your own spin on someone else's game or genre, here are some tips for making your version a success.

Tips for Making a Successful Game Clone


Comments

Cool. Lots of useful advice here. Thanks for sharing your knowledge :)

Thank you for reading. Please keep your eye out for more and spread the word. :)

Staring sheep proclaims it, so it shall be!

ahahaha

I loved that article. Though I don't have any notions on coding, I like to think a lot on how videogames are designed, and being a die-hard old-school fan, I've fantasized a lot on "cloning games with a twist"...
I can say I agree with all you said in the article, I've had those same thoughts and I like very much how did you put them on paper.

And now, something related to your brother article "The Difference Between Tetris and "tetris"" . Here's a review I wrote some time ago:
<a href="http://www.newgrounds.com/portal/reviews/486591/2">http://www.newgrounds.com/portal/revi ews/486591/2</a>

Oh how I'd love to make my own erotic Tetris-clone one day... But one thing I annoys me is that you can't really tweak much to the core gameplay( I remember how wrong PuyoPuyo 4 went compared to the two first games...) ... But I think doing it right (But REALLY right.) is worthwhile enough... And compensate the lack of that with a good attractive presentation (without affecting the framerate, of course...).
... I thought I needed to get that off myself.

Hey Joe, thanks very much for reading. I really appreciate your feedback. If you ever get around to working on your own Tetris game, please send it my way. I'd be happy to help you fine tune it into something that feels right. Thanks again for reading.

Very cool, great advice.
Btw I learned as3 finally!

Thanks Evan. I've finally tackled the AS3 beast as well. Stay in touch man. I hope you're enjoying school.

I went in thinking I'd hate this, cos I hate that there's a million 3-in-a-row flash games out there that're all the same. But y'know what it was allright. You were talkin mostly about using existing games as just a BASE for your own, I think "clone" is actually a really harsh word for that.
And yeah, I've definately worked on games for people who didn't know anything about games and think they do :(

I liked your Tetris article, you'd clearly thought about it a lot.

You're right, clone was a bad choice. I wasn't advocating cloning games, it was more of a look at what happens when you end up doing that...as I suppose you've learned by reading. I wrestled with the name for that article and never really landed on one that I liked. That's a very insightful comment. Thanks for reading, really, I appreciate it.

yea i went in thinking id hate it just like i-smel but its actually a fun article and provides both sides of the coin intelligently and without bashing or pretentiousness.

Thanks Luis, that means a lot to me, especially coming from you. My goal with the site is to get people thinking about games more deeply, not to tell people how to do things or how not to do things. I don't want to review games, NG does a fine job on its own. I love games, I really do. And if there's a way I can bring people to think more deeply about them and really want to up the ante and the quality than I'll be happy with my contribution to the gaming world/community, however small a contribution it might be. I also hope to help educate artists on how actionscript works and how a programmer might use an artist's assets to make a game. I've spent a ton of time working with artists and flash programmers and there's a bit of a knowledge gap, though not a big one, that I'd like to help close so that more people have the opportunity to work together to make games. If I can give artists a vocabulary to use with programmers it'll make the game creation process that much easier for both sides of the equation. Anyway, thanks for reading I really do appreciate it.