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Well it's that time of the month again... no not that, get your head out of the gutter. It's time to vote for the best of the month. While I'm not sure a tiny game like What Do We Do Now? deserves to be among the best, but wouldn't it be cool if it was :) http://www.newgrounds.com/portal/view/653003
If you were a fan of the game, please consider it but of course only throw it a vote if you think it's better than the oh-so-many other great submissions from this month.
And while I have you, don't forget to check out www.nowwhatdowedo.com for info on the follow up.
I just wanted to take a moment to thank everyone who has taken time to play and/or give feedback on my recent prototype What Do We Do Now? I received so much positive feedback and request from people to make a longer version that I've decided to do just that.
Now What Do We Do? is officially in development! You can read more about it at http://www.nowwhatdowedo.com
Can you name all 100 of these scrambled NES games? Just a short fun side project of mine.
More game related stuffs at www.baconandgames.com
More comics and other game-related stuffs over at Bacon and Games
More comics and other game related stuffs at Bacon and Games
More comics and other game/flash related stuff over at baconandgames.com
I just finished up an article about using situational writing to come up with game concepts. I get often find it tough to come up with a game concept, so when I get stuck this is a technique I've used in the past. I think many people here have been in the same boat.
Besides that... there are 2 seed paragraphs in this article that I think could make for a fun contest or competition. Anyone interested in building a game based on either of the scenarios in this article? If enough people are interested, I can probably come up with some prizes.
I was lucky enough to get to attend the Flash Gaming Summit in SF this weekend. It was a really interesting event, one in which Newgrounds cropped up a few times. Generally, the game designers seem to love NG and the sponsors... not so much, because the NG crowd isn't into spending money on micropayments and playing "partial games". I say fuck them. That's not what this community is about :)
Anyway, I put some of my notes up on my site and thought you guys might find them interesting. There was a huge focus on social FB gaming, since there's so much money in it. But Andy Moore gave a talk about Steambirds which was very interesting. Other developers shared some actual revenue data. More on those later. For now, here are 25 things that jumped out at me:
I recently wrote an article about how to break programming challenges into smaller, more manageable parts. This article is aimed at young programmers learning how to approach challenges they might face when coding. It might also be helpful to seasoned programmers as well, who knows.
This particular article was based on a question a young game programmer asked me. I'd be more than happy to help others out with specific questions they might have. If you're interested in a tutorial or a push in the right direction, please message me (or email me: sean at baconandgames dot com) and I'll take your question and write an article around it like I did for Jack.
I hope you find this helpful. Thanks in advance for reading :)